Peace Process characters

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These are the pre-generated characters for The Peace Process episode for HeroQuest.

Download formatted versions of the scenario (PDF, 1.1Mb) and characters (PDF, 161Kb).

If there are only five players, make Gringle an NPC. If there are four players, drop Mortality as a PC. If there are three or fewer players, the scenario is unlikely to work as there will not be sufficient interaction between the remaining heroes.

Askos (Singing Rock Clan)

Oh, to be young, healthy, and in love! Life is good, and you intend to go out there, grab it by the horns, and squeeze every last experience from it. You worship, no, you live your life as, Destor the Adventurer. You are dynamic, proud, vigourous, active. You move as often and as quickly as the winds. No-one can make you do anything!

You have mixed feelings about the peace deal. You’re disappointed that it’s on the rug, because the clashes with the Hiord clan are a great and dashing adventure. On the other hand, things are starting to get a bit boring as you’ve come up against all the Hiord warriors several times already. The peace deal will have some benefits, though. Your aunt Estave (now married into the Hiord clan) has arranged for the deal to be cemented by your marriage to Levru, and she’s gorgeous. Your current lover, Dorasa (ex-wife of Mortality the clan champion; he doesn’t seem to mind, though you were almost hoping he would) is getting a bit wrinkled now, though she’s great in bed. Also, peace with the Hiords will mean that you’re free to take up new challenges! Huzzah!

Heortling 19
  • Farming
  • Heortling Customs
  • Heortling Myths
  • Sartar Geography

Warrior 7W

  • Endurance
  • Fyrd Combat
  • Guard Camp
  • Hide in Cover
  • Javelin Fighting
  • Know Hiord Clan Tactics
  • Listen 3WW
  • Recognize Fighting Style
  • Recognize Foe
  • Scout
  • Spear and Shield Fighting
  • Spot Ambush
  • Sprint 18W
  • Stay Awake 18
  • Sword and Shield Fighting
Devotee of Destor (Orlanth Adventurous) 14W
  • Boast
  • Brew Woad
  • Dodge Attack
  • Jump 2WW
  • Orlanth Myths
  • Sense Change in Weather
  • Thunder Brother Myths
  • Combat 16W (Aid Throw With Wind, Armour of Woad, Enchant Silver ritual, Flickering Blade, Leaping Shield, Overbear Foe, Sword Help)
  • Movement 2WW (Burst of Speed, Leap Over Obstacle, Leap Through Window, Run On Mud, Run up Cliffs, Sunset Leap; Find a Way, Lift Object With Winds)
  • Wind 11W (Call Clouds, Call Wind, Drive Away Clouds, Hear Words on Wind, Summon Umbroli)

Initiate of Niskis (Orlanth Adventurous) 18

  • Sensuality
Personality
  • Active 14W
  • Boastful 4W
  • Brave 2W
  • Easily Distracted 19
  • Intensely Emotional 2W
  • Noble 19
  • Proud 4W

Relationships

  • Betrothed to Levru 16
  • Lover of Dorasa 3W
  • Nephew of Estave 6W
  • Rival of Mortality 18
  • Singing Rock Clan 19
  • Singing Rock Warband 19
  • Susurrate the Umbroli 19 (Strong 8W, Throw Debris 2W), living in a silver neck torc

Other Abilities

  • Climb 5W
  • Neatly Trimmed Beard 16
  • Quick Wits 18
  • Shout “Huzzah!” 18
  • Swing 17W
  • Twinkling Eye 18
  • Whisper Sweet Nothings 2W
  • Winning Smile 19

3 Hero Points

Mortality (Singing Rock Clan)

You used to be Brol the Farmer, until you were caught up in the first raid by the Hiord Clan, and killed. Your wife, Dorasa, managed to beg a Chalana Arroy priestess to resurrect you, but she couldn’t bring you all back. Some essential part of you, your vitality, stayed on the Other Side. Life had no meaning, so you drifted to the worship of Humakt, Death, who gave you a course to steer by. You had your second funeral when you gave your new life to Humakt and left your old life behind. You became a warrior and eventually the clan’s Swordthane (champion), and fought in many battles, mostly against the Hiord clan.. You bear them no rancour. When your ex-wife took Askos as a lover, your were disturbed more than you should have been.

You have no real opinion on the peace settlement. Your chieftain has given his backing to the deal, and you have sworn to obey the chieftain in all things. Despite that, you feel some unease that warriors on both sides have committed sins against the other, and no punishment will be imposed for them.

You dislike Gringle, the fyrd leader. He is too passive, too conservative. That is not the way to win battles. But he spurns all your advice and your offers to assist in the fyrd’s training.

Heortling 16
  • Farming
  • Heortling Customs
  • Heortling Myths

Warrior 16W

  • Endurance
  • Fyrd Combat
  • Guard Camp
  • Hide in Cover
  • Javelin Fighting
  • Know Hiord Clan Tactics
  • Listen
  • Recognize Fighting Style
  • Recognize Foe
  • Sartar Geography
  • Scout
  • Spear and Shield Fighting
  • Spot Ambush
  • Sprint
  • Stay Awake
  • Sword and Shield Fighting 8WW

Weaponthane 3W

  • Ambush 3W [Forbidden by Geas]
  • Axe and Shield Fighting
  • Climb
  • Hide in Cover 19
  • Riding
Champion 9W
  • Brawling 2W
  • Greatsword Fighting 4WW
  • Ignore Pain
  • Know Neighbouring Warriors
  • See Opponent’s Weakness
  • Single Sword Fighting 18W
  • Strong
  • Thrown Knife Fighting 8W
  • Tough

Personality

  • Brave 17
  • Determined 18
  • Dispassionate 14W
  • Fearless 8W
  • Grim 8W
  • Professional 18
  • Honourable 4W
Devotee of Makla Mann (Humakt) 4W
  • Craft Weapon
  • Dagger Fighting 12W
  • Fyrd Tactics
  • Humakt Myths
  • Recognize Lie
  • Sense Assassin
  • Death 19 (Bless Corpse, Death Song Berserk, Fight Undead, Lay Ghost, Visage of Fear)
  • Honour 8W (Empower Oath, Know Truth, Sense Ambush, Sever Relationship, Shame Coward)
  • Loyalty 6W (Fight to the Death, Inspire Loyalty, Sense Disloyalty, Stand Loyal)
  • [Makla Mann’s Blessing: Never participate in ambush.]
  • [Cannot receive healing from Chalana Arroy healers]

Relationships

  • Ex-Husband of Dorasar 6W
  • Jealous of Askos 3W
  • Legally Dead 10WW
  • Loyal to Singing Rock Clan 8W
  • Rival of Gringle 2W
  • Singing Rock Clan 18
  • Singing Rock Warband 2W

3 Hero Points

Gringle (Singing Rock Clan)

You are the clan’s Shieldthane, one of the Four Fighting Storms. You lead the fyrd, the militia formed from all the clan’s fighting men. You’ve held this position for decades, and you know exactly what’s going on. As the fyrd leader, you’re responsible for turning the young hot-headed boys into reliable and steadfast fighting men. And you’re good at it. One thing that makes you good at it is that you’ve learnt that what doesn’t kill us makes us stronger. That’s why you don’t want the feud with the Hiord clan to end. If the feud ends, there will be no opportunity left for the youngsters to test themselves and become strong. It’s strong young men that we’ll all need for the struggle to kick out the Lunars, not the soft layabouts they’ll become without you. You’ve come to know and respect many of the Hiord weaponthanes, particularly Sarotar. He’s fed you details of what will be happening when the young bride Levru appears, and you’ve arranged for the Gagarthi to kidnap her. After that, your job is to keep the searchers in the wrong place until your accomplices can fatally sabotage the Issaries heroquest.

This may not be obeying your chieftain, your chosen leader, but it’s for the good of everyone. The fact that continuing the feud will continue your position of influence is all rather incidental.

You also don’t like Mortality, the clan champion. He keeps trying to meddle with the fyrd and their training, trying to get them to charge and attack more. You know that’s just going to get them killed.

Heortling 2W
  • Farming
  • Heortling Customs
  • Heortling Myths

Warrior 16W

  • Endurance
  • Fyrd Combat 4WW
  • Guard Camp
  • Hide in Cover
  • Javelin Fighting
  • Know Hiord Clan Tactics
  • Listen
  • Recognize Fighting Style
  • Recognize Foe
  • Sartar Geography
  • Scout
  • Singing Rock Geography 3WW
  • Spear and Shield Fighting
  • Sprint 2W
  • Stay Awake
  • Sword and Shield Fighting

Weaponthane 5W

  • Ambush 16W
  • Axe and Shield Fighting
  • Climb 2W
  • Hide in Cover
  • Riding
Warband Leader 2WW
  • Businesslike Fighter
  • Fyrd Tactics 5WW
  • Shieldwall Fighting
  • Spot Ambush

Initiate of Skarkval (Orlanth Allfather) 3W

  • Orlanth Myths
  • Sense Change in Weather
  • Allfather
  • Combat 8W
  • Making

Common Magic 19

  • Dry Clothes, Heal Flesh, Hide in the Open, Keep Wind Out, Light Fire

Personality

  • Brave 17
  • Dedicated 19
  • Dislike cocky young men 3W
  • Fatherly 6W
  • Hard-Working 2W
  • Professional 18W
  • Responsible 5W
Relationships
  • Co-conspirator with Sarotar 18W
  • Hate Hiord Clan 4W
  • Respect of Hiord Warband 4W
  • Rival of Mortality 18
  • Singing Rock Clan 18W
  • Singing Rock Warband 3WW
  • Four Storms:
Olend (Swordthane) 19 (Warrior 3W, Finovan 19)
Sartark (Shieldthane) 12W (Warrior 4W, Starkval 19)
Govoran (Spearthane) 6W (Archer 2W, Helamakt 18)
Janerra (Backboy) 8W (Healer 12W, Bevara 8W)

Others

  • Belittle Warrior 15W
  • Boast 6W
  • Displace Blame 4W
  • Gammy Leg 18
  • Misdirect Question 7W
  • Seen it All Before 17W
  • Sharp Words 2W
  • Spread Rumours 2W

3 Hero Points

Dorasa (Singing Rock Clan)

You represent Ernalda in the Singing Rock Clan's inner ring. As such, it's your job to make sure that the men-folk see what the sensible thing is and then do it, rather than swanning off on some other trivial but exciting distraction. In any situation, it's obvious to you what the right thing to do is. That's the easy part. What's hard is making everyone else see it, and then getting them to do it. Life would be so much easier if people just let you make the decisions, and they did what you told them. That way, you could have the whole clan pulling in the same direction and you could achieve so much more.

The problem you've got at the moment is this peace deal with the Hiord clan. It's the right thing to do: that's obvious. That's why you've negotiated the deal in the first place. The cost in lives, cattle, limbs, and heartache is enormous and a real distraction from the real business of growing and thriving. The trouble is, many of the menfolk seem to enjoy the fighting and the raiding instead of staying at home ploughing and herding. You don't think that everyone is as supportive of your initiative as they should be.

The only downside to the deal is that it means you should stop having sex with Askos, the youngster you took as a lover when your husband died and came back as Mortality the Humakti. That's a shame, because is energetic and inventive in bed. But, the peace deal gets cemented with his marriage to Levru from the Hiord clan. Technically, adultery is a crime, but you're sure you can persuade him to keep you as a lover.

Heortling Heortling 2W
  • Heortling Customs
  • Heortling Myths
  • Housework
  • Sartar Geography
  • Weaving

Steadwife 8W

  • Butchering
  • Domestic Chores
  • First Aid
  • Gardening
  • Husbandry
  • Maintain Peace in Stead
  • Manage Household
  • Preserve Food
  • Threshing
  • Weaving

God-Talker 16W

  • Initiate to Ernalda
  • Perform Sacrifice
  • Pray to Ernalda
  • Sense Gods Nearby
  • Sense Spirits Nearby
  • Priest 5W
  • Chant for Hours
  • Dance Sacred Dances
  • Ernaldan Philosophy
  • Lead Worship
Devotee of Kadone (Ernalda the Queen) 9W
  • Ernalda Myths
  • Meaningful Glare 7WW
  • Orate
  • Persuade 17W
  • Earth Queen 4W (Banish Air Daimon, Command Earth Animal, Command Earth Daimon, Dismiss Air Elemental, Dismiss Earth Elemental, Exorcise Air Spirit Exorcise Earth Spirit, Enchant Copper ritual, Summon Talosi)
  • Find Another Way 11W (Calm Anger, Create Ring, Rally Women, Shame Husband, Stop Argument, Think of the Children)
  • Heaviness 12W (Force Flyer to Ground, Keep Object on Ground, Make Person Heavy, Make Object Heavy, Realization of Responsibility, Show Error of Ways, Stop Fleeing)
Relationships
  • Blue Spice Clan (birth clan) 4W
  • Clod the Talosi 2W (Large 2W, Strong 8W, Swallow Victim 4W)
  • Ex-wife of Mortality 18
  • Lover of Askos 2W
  • Singing Rock Clan 12W
  • Singing Rock Inner Ring Member 14W
  • Singing Rock Loomhouse 2WW
  • Work with Estave 18

Personality

  • Doesn't Suffer Fools Gladly 11W
  • Just 3W
  • Loving 18
  • Motherly 16
  • Pious 14W
  • Pragmatic 19W
  • Strong-Willed 4WW
  • Unmerciful to Enemies 19

Others

  • Be Heard 19
  • Cutting Insult 18W
  • Ignore Man 12W
  • Stand Ground 15W
  • Understand Consequences 11W
  • Work Together 6W

3 Hero Points

Estave (Hiord Clan)

The feud between your two clans is just tragic. You'd just left the Singing Rock clan to marry Sarotar in the Hiord Clan when the feud started. The feud meant that you weren't able to go back to visit your family in the Singing Rock Clan and you were left to make your own way in the suddenly hostile Hiord clan. You decided to tough it out, but it has been your earnest wish for years to find some resolution to the feud. This ambition hasn't always been popular in the Hiord clan, especially with Sarotar, but you've kept at it. And now it seems that the end is in sight. You've found Levru, a good, sweet girl, and persuaded her to marry your nephew Askos. The marriage will be the final step in the reconcilliation between your two clans.

Sarotar is a good and loving husband, but he just doesn't see the feud in the same way that you do. There's been a lot of bad things done by both clans in the feud, and Sarotar now thinks that the Singing Rock clan cannot be trusted. His attitude has caused a lot of ill feeling recently and you're now not sure if your marriage will survive the reconciliation. You're having second thoughts about whether it's really worth it.

Heortling 18
  • Heortling Customs
  • Heortling Myths
  • Housework
  • Sartar Geography
  • Weaving

Steadwife 4W

  • Butchering
  • Domestic Chores
  • First Aid
  • Gardening
  • Husbandry
  • Maintain Peace in Stead
  • Manage Household
  • Preserve Food
  • Threshing
  • Weaving

Matchmaker 18W

  • Judge Compatibility
  • Judge Personality 4WW
  • Know Genealogy
  • Know Local Bloodlines
  • Negotiate Marriage
  • Pass Surreptitious Message
  • Sense Real Motive
God-Talker 4W
  • Initiate to Ernalda
  • Perform Sacrifice
  • Pray to Ernalda
  • Sense Gods Nearby
  • Sense Spirits Nearby

Devotee of Vela (Ernalda Allmother) 13W

  • Animal Lore
  • Control Children
  • Domestic Chores
  • Ernalda Myths
  • Plant Lore
  • Bless Family 14W (Beautify Self, Comfort Sick Child, Conceal Family, Ease Fears, Make Husband Laugh)
  • Bless Mothers 9W (Aid Conception, Aid Contraception, Bless Birth, Bless Courtship, Bless Domestic Animal, Bless Pregnancy)
  • Matchmaking 16W (Ask Ancestors for Blessing, Assess Boy, Assess Girl, Calm Ardour, Ignite Passion, Reconcile Parents)
Relationships
  • Aunt of Askos 3W
  • Grateful Families 4W
  • Hiord Clan 7W
  • Hiord Clan Loomhouse 13W
  • Maternal to Levru 19
  • Singing Rock Clan 18
  • Wife of Sarotar 6WW
  • Work with Dorasar 2W

Personality

  • Generous 16W
  • Loving 4WW
  • Motherly 17W
  • Pious 12W
  • Unmerciful to Enemies 18

Others

  • Calm Emotions 14W
  • Gossip 17W
  • Look Harmless 4W
  • Nag 4WW
  • Pass Unseen 18
  • See the Best in People 9W

3 Hero Points

Sarotar (Hiord Clan)

You’ve been defending the Hiord Clan against those bastards in the Singing Rock clan for years now. During that time, you’ve risen to a position of prominence in the clan. Your devotion to Rigsdal, the Night Watchman, and your dependability, have ensured that the clan has come to rely on you to keep them safe. You like being in that position, as it means that you’re listened to by the clan, and your opinions carry weight. All that is set to change. If the peace deal goes ahead, there will be peace between the clans. You won’t be needed to stand guard every night, and you’re opinions won’t be treated so seriously in the clan moots. You’ll be a no-one.

The worst thing about it is that your wife, Estave, has been instrumental in setting up the deal, and she went ahead with it despite you commanding her not to. Without her work in making the first contacts and then setting up the marriage between Levru and Askos, the reconciliation would never be about to happen. And if she’s not around, the deal may not happen still. That’s why you contacted Gringle to arrange a way to stop things. That’s why you contacted the Gagarthi to kidnap Levru on her way to the Singing Rock tula. That’s why you’re considering doing something truly awful to Estave, if that’s what’s needed.

Heortling 2W
  • Farming
  • Heortling Customs 18W
  • Heortling Myths

Warrior 18W

  • Endurance
  • Guard Camp
  • Know Singing Rock Clan Tactics
  • Sartar Geography
  • Hide in Cover
  • Stay Awake
  • Spot Ambush 12W
  • Listen
  • Spear and Shield Fighting
  • Sword and Shield Fighting
  • Javelin Fighting
  • Recognize Fighting Style
  • Recognize Foe
  • Sprint
  • Scout
  • Fyrd Combat

Weaponthane 11W

  • Ambush
  • Axe and Shield Fighting
  • Climb
  • Hide in Cover
  • Riding
God-Talker 7W
  • Initiate to Orlanth
  • Perform Sacrifice
  • Pray to Orlanth
  • Sense Gods Nearby
  • Sense Spirits Nearby

Devotee of Rigsdal (Orlanth Allfather) 6W

  • Orlanth Myths
  • Sense Change in Weather
  • Endure Cold 12W
  • Keen Hearing 8W
  • Keen Vision
  • Alert 7WW
  • Allfather 6W (Lead by Example, Protect Home, Silencing Bellow, Summon Family)
  • Making 2W (Acclaim Chieftain, Bless New Building, Bless Tools, Oversee Marriage ritual, Work Hard)
  • Vigilance 8W (Hear Any Sound, Ignore Distraction, Night Vision, See Far, Sleep With One Eye Open)

Relationships

  • Husband to Estave 2W
  • Hiord Clan 9W
  • Hiord Clan Warband 13W
  • Co-conspirator with Gringle 7W
  • Gagarthi Bandits 18
Personality
  • Loving Husband 18
  • Brave 16W
  • Boastful 15
  • Determined 5W
  • Fatherly 18
  • Hard-Working 7W
  • Responsible 18W
  • Reliable 7WW
  • Resolute 11W
  • Pious 17
  • Desire Power 18W

Others

  • Lie 14W
  • Be Heard in Moot 4W
  • Persuade Others 3W
  • Give Commands 2WW

3 Hero Points

Character relationship map

Peace Process characters relationships

This is a simple relationship map showing the player heroes and significant NPCs in this episode