Siyavile the town

From Smith family

This is a description of the town of Siyavile, the base of our Storming the Wizard's Tower game.

The town

The area around Siyavile

This is a description of the town of Siyavile, the base of our Storming the Wizard's Tower game.

Siyavile is a town on the end of a peninsula on an island. The area is tropical, with a short wet season (when it rains about 1m / yr) and a long dry season. The area has lots of rivers, which dry up at the end of the dry season.

The island to the north of Siyavile is home of the large Epitira Empire. They've invaded and overthrown the kingdom that used to rule the eastern half of our island. Small battles continue to be fought in the desert between imperial soldiers and the small kingdoms on the western half of the island. There is an uneasy truce between the Empire and Siyavile, with some trade happening. But everyone knows that the Empire will try to take over the rest of the island, sooner or later.

The town of Siyavile

Siyavile is a town based on fishing and farming. The town has a moat and stone walls to defend itself. We catch the tastiest fish in the world. The people are really good sailors.

There is a settlement outside the town, filled with refugees from the eastern side of the island. They have to stay outside because there's no room inside the walls for everyone. When the refugees arrived, there was a bit of a fight as they wanted to live in the town, but eventually they were forced to stay outside.

Around the town is mostly savannah and farmland, with patches of jungle. There are lots of rivers crossing the plains near us.

Nearby is a town of traders. We sell them our fish and we use the money to buy better ships from the Empire.

People from the Empire are staying in the town to learn how we fish.

Siyavile is ruled by King Tahir, a hereditary king. He appoints a council of about six people to advise him. Every month there is a big gathering where everyone can say what should happen next. The king lives in a three-floor mansion in the centre of town.

The temple has lots of sections, one for each religion. There is lots of religious dancing, which is calm, not energetic.

There are only a few dedicated soldiers in the town, who are more like police. When there is a war, everyone in the town will be expected to fight.

The refugees are poor. Most people in the town are about as rich as each other, but there are a few rich ones and a few poor ones.

Names

Womens names Men's names
Adara

Ademia
Beryl
Charis
Corina
Delta
Eniyo
Filia
Ivanna
Kia
Nerine
Obella
Vanessa

Abderus
Bedro
Garabed
Calchas
Capenus
Demophon
Hyponos
Idas
Irus
Jeno
Krikor
Mette
Yrjo
Zenon

Character types

Guardians

One of the soldiers/police from Siyavile.

Don't choose this if you have low strength.

  • Choose 3 arms, 3 gear, 1 map or spell, 1 from any list, and 1 person.
  • Ability: Hammerhands

Trader (and explorer)

A traveller who sells fish and buys other goods, often in far-off places of the world.

Don't choose this if you have low command or low perception.

  • Choose 3 gear, 3 maps, 1 arms or spell, 1 from any list, and 1 person.
  • Ability: Social training (or Danger Sense)

Priest(ess)

You are a scholar of magic and wisdom.

Don't choose this if you have both a low command and a low perception.

  • Choose 3 maps, 3 spells, 1 arms or gear, 1 from any list, and 1 person.
  • Ability: Initiation

Imperial soldier

You have been trained by the Empire in how to fight.

Don't choose this if you have low strength or low skill.

  • Choose 3 arms, 3 gear, 1 map or spell, 1 from any list, and 1 person.
  • Ability: Parrying (sword skill)

Refugee

You have fled the Empire and now seek refuge in a strange land.

Don't choose this if you have low Endurance.

  • Choose 3 arms, 3 maps, 1 gear or spells, 1 from any list, and 1 person.
  • Ability: Tireless

Prince(ess)

Your father is the king.

Don't choose this if you have both low command and low strength.

  • Choose 3 gear, 3 maps, 1 arms or spell, 1 from any list, and 1 person.
  • Ability: Tactician.

Lists

Arms

  • Breastplate and helmet (2 blue)
  • Broadsword (2 red)
  • Chainmail (2 blue)
  • Handaxe (2 red)
  • Longbow (3 red, 2-handed, bulky)
  • Net (1 red and 1 blue)
  • Shield (2 blue)
  • Shortbow (2 red)
  • Shortsword (1 red)
  • Sling (1 red, 2-handed)
  • Spear (2 red)
  • Staff (1 red and 1 blue)
  • Throwing knives (1 red)
  • Trident (2 red)

Gear

  • Boat
  • Climbing gear (rope, hook, spikes)
  • Dagger (1 red)
  • Fine clothing
  • Healer's kit (bandages, liquor, salves)
  • Jewellery
  • Lockpicks
  • Money
  • Oilskins (1 blue)
  • Provisions

Maps

  • Architectural drawings
  • Childhood memory
  • Familiar spirit
  • First-hand account
  • Legends, lore, and myth
  • Magnetic compass
  • Spellbook
  • Star charts
  • Trade and travel map
  • Treasure map

Spells

  • A guiding shadow
  • A warning vision
  • Arrows of flame
  • Bath of healing light
  • Lightnings at command
  • Luck for warriors
  • Passage unnoticed
  • Sensitivity to magic
  • Shelter of vines
  • Strength of ten

People

  • Healer
  • Priestess
  • Thug
  • Guardian
  • Elder
  • Boatmaker
  • Weaponsmith
  • Trader
  • Crafter
  • Imperial visitor
  • Refugee

Default

Otherwise, everyone gets common clothing, including hat and clothes (gear), lunch and trail snacks (gear), flint, steel, and tinder, torches if called for (gear), and local lore (map).