These are some useful summary charts for Synergy game system, as used the Blue Planet v2 role-playing game.
| Task difficulty
|
| Foolproof |
+5
|
| Routine |
+3
|
| Easy |
+1
|
| Average |
-
|
| Complicated |
-1
|
| Challenging |
-3
|
| Formidable |
-5
|
|
| Range
|
| Point-blank |
+2
|
| Short |
+0
|
| Medium |
-2
|
| Long |
-4
|
|
| Close Combat
|
| Per additional attacker |
-1
|
| Active defence |
+2
|
|
| Pace
|
|
Target |
Attacker
|
| Walk/Crawl |
-1 |
-2
|
| Scramble |
-2 |
-4
|
| Sprint |
-4 |
X
|
|
| Called Shot
|
| -n to hit, ±n to damage
|
|
| Other modifiers
|
| Recoil |
-2 for each additional fire action
|
| Aiming |
+1 per action
|
| Poor visibility |
-2
|
| Partial cover |
-2
|
| Full cover |
-4
|
| Blind fire |
-5
|
| Underwater |
-3
|
| Unstable footing |
-1
|
| Firing off-hand |
-2
|
| Firing pistol one-handed |
-1
|
| Firing rifle one-handed |
-3
|
| Under heavy fire |
-2
|
| Target prone |
-2
|
| Height advantage |
+1
|
| Firearm supported |
+1
|
| Flank attack |
+1
|
| Rear attack |
+2
|
| Additional simultaneous action |
-2 to all actions
|
|
| Armour ratings
|
| Wooden wall |
2
|
| Biocrete wall |
6
|
| Tree |
5
|
| Brush |
1
|
Wounds
Attacker roll 3 dice with target of [Damage - (Toughness + Armour)]. Count successes.
| Successes |
Wound level |
Effects
|
| 0 |
Negligible |
No effect
|
| 1 |
Minor |
-1 penalty
|
| 2 |
Serious |
-2 penalty. Will save at -2 or impaired until first aid (AV ≤ -5 → unconscious)
|
| 3 |
Critical |
-3 penalty. Fitness save at -3 or mortal wound (AV ≤ -5 → instant death) Will save at -3 or incapacitated (AV ≤ -5 → unconscious)
|