Synergy charts

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These are some useful summary charts for Synergy game system, as used the Blue Planet v2 role-playing game.

Task difficulty
Foolproof +5
Routine +3
Easy +1
Average -
Complicated -1
Challenging -3
Formidable -5
Range
Point-blank +2
Short +0
Medium -2
Long -4
Close Combat
Per additional attacker -1
Active defence +2
Pace
Target Attacker
Walk/Crawl -1 -2
Scramble -2 -4
Sprint -4 X
Called Shot
-n to hit, ±n to damage
Other modifiers
Recoil -2 for each additional fire action
Aiming +1 per action
Poor visibility -2
Partial cover -2
Full cover -4
Blind fire -5
Underwater -3
Unstable footing -1
Firing off-hand -2
Firing pistol one-handed -1
Firing rifle one-handed -3
Under heavy fire -2
Target prone -2
Height advantage +1
Firearm supported +1
Flank attack +1
Rear attack +2
Additional simultaneous action -2 to all actions
Armour ratings
Wooden wall 2
Biocrete wall 6
Tree 5
Brush 1

Wounds

Attacker roll 3 dice with target of [Damage - (Toughness + Armour)]. Count successes.

Successes Wound level Effects
0 Negligible No effect
1 Minor -1 penalty
2 Serious -2 penalty.
Will save at -2 or impaired until first aid (AV ≤ -5 → unconscious)
3 Critical -3 penalty.
Fitness save at -3 or mortal wound (AV ≤ -5 → instant death)
Will save at -3 or incapacitated (AV ≤ -5 → unconscious)